![]() ![]() So it is better to provide these PNGs yourself and make sure everything is top notch. PDFs are still generated into bitmaps during app build while you have no control over them. ![]() It is true Xcode supports PDFs, and it will solve scaling issues, but you shouldn't use them. iOS is quite similar with the web, with the exception that iOS does not support SVG natively.What works for me the most is use JPG for photos, SVG for UI or simple illustrations, and PNG for all the other stuff. Web uses both bitmaps and vectors for different use cases and supports a wide variety of file formats.But recently I've noticed that there are new players on the market, possibly providing better performance than the compression tools I've used so far, and some platforms behave a differently than before so I thought I should revisit my process and upgrade it if possible. Once I am done, I have a library of optimised assets ready for implementation. And finally, based on the platform, I run all of these through some compression software (like Image Optim). Make a simple folder hierarchy and split all the assets into logical groups. I export all the assets into various resolutions (based on the project). My assets delivery process was and still is pretty simple. It made it easier for my clients who then didn't have to bother with tools like Zeplin that much, and I could make sure everything is as it should be, crisp and taking as much small space as possible. Ever since I was designing apps and websites professionally, I took delivering design assets as a part of my workflow.
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